


Original Enchantment Strength: 10%(werewolf) New Enchantment Strength: 20%(magic), 75%(poison)Įnchantment: Fortify Health, Fortify Stamina, Fortify Resist Disease, Health Regen, Extra Werewolf Transformations Original Enchantment Strength: 15%(magic), 50%(poison) Original Enchantment Strength: 50(stamina) New Enchantment Strength: 15(stamina), 5(health)Įnchantment: I did not enhance the Instant Kill chance beyond the original 5%, however I have added the ability for the dagger to banish all summoned daedra.Įnchantment: Fortify Stamina, Increased HP and HP Regen after eating a corpse Original Enchantment Strength: 20(stamina) New Enchantment Strength: 25%(barter), 25(speech), 10/s(magicka)Įnchantment: Stamina damage, Absorb health

Original Enchantment Strength: 20%(barter), 10(speech), 5/s(magicka) New Enchantment Strength: 25(stamina), 25(magicka), 5s(trap)Įnchantment: Enhanced barter prices, Fortify Speech, Magicka Regen Original Enchantment Strength: 25(stamina), 25(magicka), 3s(trap) *I also flagged this weapon to be upgradable with 1 Ebony Ingot, just like every other Daedric Artifact weapon.Įnchantment: Sneak enhancement, Poison auraĮnchantment: Stamina damage, Magicka damage, Soul Trap For a full list of changes, see below.ĪLL weapons have been flagged to ignore weapon resistances.Įnchantment: Fire Damage, Meridia's FlameĮnchantment: I did not adjust the Absorb Health or Soul Feast attributes of this weapon, as I feel that they are already sufficient. Each artifact has also been given a flavor description. On top of these changes, I've added new enchantments to some items as well as increased the value of every one of them. I've also adjusted the enchantment effects of most of the artifacts to increase their effectiveness and make them infinitely usable. I've enhanced the base damage and armor rating of each artifact slightly as to make them a little stronger than Daedric weapons and armor, or Dragonscale armor in the case of Light Armor. I will be revisiting this mod in the future to address any of these possible issues. Each change was done carefully to ensure that these items do not become immensely overpowered, however it is possible that I've had some oversight on the features of some of them. This mod is meant to increase the power of all Daedric Artifacts (besides Azura's Star and the Skeleton Key for obvious reasons) whilst retaining balance.
